Junkblade Bruiser
Common · Creature — Raccoon Berserker
1.7WeakRank 257 of 261
52.5%Rank 225 of 265 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Not good filler and often gets cut (1.7/10).
Why. A 4/5 trampler for five that gets +2/+1 until end of turn when you expend four. A big, sturdy body that hits hard.
Risks. Five mana with no enter effect, and the ability requires spending mana before attacking. Removal or a double block neutralises it.
In the draft. A filler playable in a red-green deck. Take it as a big top-of-curve creature, but do not rank it very high.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.1 win-rate points
Its place in the set
- Common: rank 77 of 81
- Multicolour: rank 39 of 39
- Cost 5: rank 26 of 26
- Average pick: 9.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.5 % · 68,076 games
- 2 copies52.6 % · 15,195 games
- 3 copies51.8 % · 1,798 games
- 4 copies or more53.4 % · 253 games
Win rate since the set came out (card in hand)
- First two weeks52.9 % · 24,620 games
- Next two weeks52.4 % · 9,588 games
- After that51.7 % · 3,415 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Stormsplitter360 games · 48.9 % (instead of 44.9% expected)
- Wear Down714 games · 49.3 % (instead of 46.0% expected)
- Conduct Electricity14,213 games · 52.5 % (instead of 49.6% expected)
- Hoarder's Overflow4,423 games · 50.0 % (instead of 47.2% expected)
Cards it wins less with
- Baylen, the Haymaker1,155 games · 45.4 % (instead of 49.8% expected)
- Warren Elder7,812 games · 50.0 % (instead of 53.4% expected)
- Rabbit Response5,775 games · 49.8 % (instead of 52.9% expected)
Where it is played
G/R · 73 %
Played in 9.4% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




