Canyon Vaulter
Uncommon · Creature — Kor Pilot
5.8PlayableRank 117 of 271
54.7%Rank 161 of 273 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (5.8/10).
Why. A 3/1 for two mana: when it crews a Vehicle or saddles a Mount during your main phase, that Vehicle or Mount gains flying until end of turn. That gives a big body an aerial attack.
Risks. With only one toughness it dies to almost anything. Its ability needs a Vehicle or Mount in your deck.
In the draft. For a white deck with several Vehicles. Without them it's a small 3/1 filler.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.1 win-rate points
Its place in the set
- Uncommon: rank 44 of 100
- White: rank 15 of 37
- Cost 2: rank 31 of 64
- Average pick: 5.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.2 % · 47,254 games
- 2 copies54.7 % · 7,944 games
- 3 copies55.0 % · 776 games
Win rate since the set came out (card in hand)
- First two weeks54.4 % · 15,195 games
- Next two weeks55.0 % · 7,173 games
- After that55.2 % · 3,137 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Ketramose, the New Dawn157 games · 52.2 % (instead of 48.2% expected)
- Thunderous Velocipede1,141 games · 59.1 % (instead of 55.3% expected)
- Racers' Scoreboard327 games · 51.7 % (instead of 48.0% expected)
- Bestow Greatness6,545 games · 58.5 % (instead of 55.2% expected)
Cards it wins less with
- Hazoret, Godseeker956 games · 51.7 % (instead of 54.2% expected)
- Trip Up3,136 games · 51.3 % (instead of 53.7% expected)
- Skystreak Engineer3,659 games · 51.8 % (instead of 54.0% expected)
Where it is played
R/W · 42 %G/W · 39 %
Played in 6.6% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




