Thunderous Velocipede
Mythic · Artifact — Vehicle
7.9Very goodRank 19 of 271
57.3%Rank 68 of 273 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the very best mythics of the format (7.9/10).
Why. A three-mana 5/5 trample Vehicle: each other creature or Vehicle you control enters with an extra +1/+1 counter if its mana value is 4 or less, or three extra counters if it is higher. Your creatures grow every time you cast one.
Risks. Crew 3 is heavy early, and if the Vehicle is destroyed before you land several creatures it only served as a speed bump. It also needs two green mana.
In the draft. Decent, especially in a green deck with many creatures to crew it. Not a high pick: you already need a solid creature base.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.9 win-rate points
Its place in the set
- Mythic: rank 9 of 20
- Green: rank 5 of 37
- Cost 3: rank 5 of 63
- Average pick: 1.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.9 % · 21,062 games
- 2 copies55.3 % · 255 games
Win rate since the set came out (card in hand)
- First two weeks58.2 % · 5,550 games
- Next two weeks56.1 % · 2,522 games
- After that57.3 % · 896 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Daring Mechanic1,292 games · 57.9 % (instead of 53.7% expected)
- Canyon Vaulter1,141 games · 59.1 % (instead of 55.3% expected)
- Shefet Archfiend1,362 games · 58.3 % (instead of 55.8% expected)
- Gloryheath Lynx1,399 games · 59.5 % (instead of 57.2% expected)
Cards it wins less with
- Risky Shortcut1,193 games · 51.9 % (instead of 55.2% expected)
- Swiftwater Cliffs1,126 games · 52.0 % (instead of 55.0% expected)
- Streaking Oilgorger1,355 games · 51.8 % (instead of 54.7% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




