Guardian Sunmare

Rare · Creature — Horse Mount

Pick rating

6.8GoodRank 56 of 271

Observed strength

58.8%Rank 40 of 273 by win rate, card in hand · set average: 55.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A very good rare of the format (6.8/10).

Why. A 5/5 with ward 2, solid even without saddling. When it attacks saddled, it searches for a nonland permanent with mana value 3 or less and puts it onto the battlefield.

Risks. Saddle 4 needs creatures with total power 4 and works only at sorcery speed. It is already pricey at five mana with two white mana.

In the draft. A good pick for white, especially green-white. A good body even unsaddled, so it is playable in any white deck.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game58.8 %(set average : 55.7 %)
Card in the opening hand58.7 %(set average : 54.9 %)
Card drawn during the game58.8 %(set average : 56.3 %)

Gap when it is drawn, against the games where it is not : +6.3 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)83.0 %(set average : 63.0 %)

Its place in the set

  • Rare: rank 30 of 60
  • White: rank 9 of 37
  • Cost 5: rank 10 of 30
  • Average pick: 2.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

9,599 games56.9 %(all pairs : 55.0 %)
6,463 games54.1 %(all pairs : 55.0 %)
5,793 games56.9 %(all pairs : 55.0 %)
5,490 games53.4 %(all pairs : 55.0 %)
1,128 games51.2 %(all pairs : 55.0 %)
1,092 games53.2 %(all pairs : 55.0 %)
891 games53.9 %(all pairs : 55.0 %)
566 games55.7 %(all pairs : 55.0 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand57.7 %· 2,447 games
All players, card in hand58.4 %· 14,114 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)57.7 %(set average : 57.7 %)
Games on the draw, so drawing from the first turn (the deck holds the card)52.3 %(set average : 52.2 %)

Win rate by number of copies in the deck

  • 1 copy54.9 % · 31,778 games
  • 2 copies56.0 % · 1,479 games

Win rate since the set came out (card in hand)

  • First two weeks57.7 % · 8,080 games
  • Next two weeks59.6 % · 4,275 games
  • After that58.4 % · 1,759 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Riptide Gearhulk

    1. Riptide Gearhulk

    9.4
  • Salvation Engine

    21. Salvation Engine

    7.7
  • Spectacular Pileup

    41. Spectacular Pileup

    7.0
  • Explosive Getaway

    61. Explosive Getaway

    6.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.