Voyager Glidecar
Rare · Artifact — Vehicle
6.9GoodRank 51 of 271
56.4%Rank 88 of 273 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good rare of the format (6.9/10).
Why. A one-mana Vehicle with Crew 1: an easy-to-crew 2/3 with a scry on entering. By tapping three other creatures, it becomes a flying creature and gets a +1/+1 counter.
Risks. It needs creatures to crew it, and the flying mode costs three tapped creatures. With no creatures it is dead.
In the draft. Good in a white deck with lots of small creatures. Mid pick, lower with few creatures.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +3.5 win-rate points
Its place in the set
- Rare: rank 27 of 60
- White: rank 7 of 37
- Cost 1: rank 7 of 29
- Average pick: 3.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.6 % · 25,378 games
- 2 copies53.4 % · 1,130 games
Win rate since the set came out (card in hand)
- First two weeks55.6 % · 6,585 games
- Next two weeks57.4 % · 3,331 games
- After that58.1 % · 1,452 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Bestow Greatness2,341 games · 59.7 % (instead of 55.5% expected)
- Basri, Tomorrow's Champion3,280 games · 58.0 % (instead of 54.8% expected)
- Carrion Cruiser1,328 games · 58.4 % (instead of 55.4% expected)
Cards it wins less with
- Roadside Blowout1,732 games · 52.0 % (instead of 55.0% expected)
- Keen Buccaneer1,931 games · 51.6 % (instead of 54.0% expected)
- Endrider Spikespitter1,484 games · 50.6 % (instead of 53.1% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




