Hour of Victory
Uncommon · Enchantment
5.6PlayableRank 131 of 271
55.2%Rank 137 of 273 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (5.6/10).
Why. It makes a 2/2 black Zombie creature token on entering, and Start your engines! starts your speed. At max speed you can sacrifice it to search for any card in your library.
Risks. The search needs max speed, which isn't guaranteed. Before that, the 2/2 Zombie is its main value.
In the draft. A good black three-drop for an aggressive deck. Not an urgent pick, but it gives a body and speed.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.9 win-rate points
Its place in the set
- Uncommon: rank 50 of 100
- Black: rank 17 of 37
- Cost 3: rank 23 of 63
- Average pick: 6.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.4 % · 54,666 games
- 2 copies55.4 % · 6,586 games
- 3 copies56.4 % · 473 games
Win rate since the set came out (card in hand)
- First two weeks55.5 % · 16,119 games
- Next two weeks54.5 % · 8,817 games
- After that53.7 % · 3,486 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Full Throttle272 games · 54.4 % (instead of 48.4% expected)
- Lightwheel Enhancements932 games · 55.2 % (instead of 51.1% expected)
Cards it wins less with
- Chandra, Spark Hunter1,196 games · 51.6 % (instead of 55.0% expected)
- Veloheart Bike5,734 games · 52.3 % (instead of 55.0% expected)
- Terrian, World Tyrant3,452 games · 54.0 % (instead of 56.7% expected)
Where it is played
B/W · 32 %B/R · 30 %
Played in 7.3% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




