Carrion Cruiser

Uncommon · Artifact — Vehicle

Pick rating

6.2GoodRank 87 of 271

Observed strength

56.9%Rank 77 of 273 by win rate, card in hand · set average: 55.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Good playable that always makes the cut (6.2/10).

Why. A three-mana black Vehicle: when it enters it mills two cards, then returns a creature or Vehicle card from your graveyard to your hand. It is a 3/2 with Crew 1, and the value pays for the card on its own.

Risks. It only hits if you have a creature to crew it, and a 3/2 is fragile. With no good card to recover, the effect is modest.

In the draft. A good value card for any black deck. Take it over ordinary creatures of the colour.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game56.9 %(set average : 55.7 %)
Card in the opening hand54.6 %(set average : 54.9 %)
Card drawn during the game58.5 %(set average : 56.3 %)

Gap when it is drawn, against the games where it is not : +2.3 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)84.0 %(set average : 63.0 %)

Its place in the set

  • Uncommon: rank 25 of 100
  • Black: rank 9 of 37
  • Cost 3: rank 15 of 63
  • Average pick: 4.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

34,151 games56.9 %(all pairs : 55.7 %)
17,911 games55.1 %(all pairs : 55.7 %)
12,119 games54.9 %(all pairs : 55.7 %)
9,944 games57.4 %(all pairs : 55.7 %)
3,160 games53.4 %(all pairs : 55.7 %)
2,645 games53.4 %(all pairs : 55.7 %)
1,664 games53.8 %(all pairs : 55.7 %)
1,237 games48.9 %(all pairs : 55.7 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand55.3 %· 7,471 games
All players, card in hand56.9 %· 39,713 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)58.2 %(set average : 57.7 %)
Games on the draw, so drawing from the first turn (the deck holds the card)53.2 %(set average : 52.2 %)

Win rate by number of copies in the deck

  • 1 copy55.8 % · 77,484 games
  • 2 copies55.4 % · 9,203 games
  • 3 copies51.7 % · 592 games

Win rate since the set came out (card in hand)

  • First two weeks57.2 % · 24,014 games
  • Next two weeks56.2 % · 11,414 games
  • After that57.1 % · 4,285 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

B/G · 29 %B/W · 26 %

Played in 10% of the decks of the set

Other cards of the same cost and colours

  • Embalmed Ascendant

    44. Embalmed Ascendant

    7.0
  • Spin Out

    107. Spin Out

    6.0
  • Hour of Victory

    131. Hour of Victory

    5.6
  • Ketramose, the New Dawn

    132. Ketramose, the New Dawn

    5.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.