Interface Ace
Common · Artifact Creature — Robot Pilot
2.0WeakRank 253 of 271
49.4%Rank 263 of 273 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Not good filler and often gets cut (2.0/10).
Why. A 0/4 for two that blocks small creatures well. It saddles and crews using its toughness, so it activates Mounts and Vehicles despite having no power, and it untaps the first time each turn it becomes tapped on your turn.
Risks. It deals no damage. Without Mounts or Vehicles it is just a wall.
In the draft. A specialist card, taken late. Play it only if you have several Vehicles or Mounts to activate.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -2.9 win-rate points
Its place in the set
- Common: rank 82 of 91
- White: rank 35 of 37
- Cost 2: rank 62 of 64
- Average pick: 10.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy51.7 % · 40,618 games
- 2 copies49.4 % · 8,708 games
- 3 copies51.3 % · 723 games
Win rate since the set came out (card in hand)
- First two weeks49.4 % · 14,540 games
- Next two weeks49.6 % · 6,368 games
- After that49.2 % · 2,655 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Repurposing Bay287 games · 50.2 % (instead of 45.2% expected)
Cards it wins less with
- Pothole Mole3,599 games · 50.3 % (instead of 52.9% expected)
- Broken Wings4,502 games · 49.8 % (instead of 51.9% expected)
- Spin Out3,673 games · 50.2 % (instead of 52.0% expected)
Where it is played
U/W · 46 %R/W · 38 %
Played in 6.2% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




