Magmakin Artillerist
Common · Creature — Elemental Pirate
4.4WeakRank 216 of 271
50.6%Rank 254 of 273 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.4/10).
Why. A 1/4 for three that deals damage to each opponent equal to the number of cards you discard. It also cycles for two and deals 1 damage to each opponent when you do. It is a direct damage plan inside a cycling deck.
Risks. It does little with 1 power, and it needs discards to pay off. Without them it is a small wall.
In the draft. An option for a blue-red deck with many cards to cycle. Otherwise let it go.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.2 win-rate points
Its place in the set
- Common: rank 64 of 91
- Red: rank 24 of 38
- Cost 3: rank 47 of 63
- Average pick: 9.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy51.7 % · 30,848 games
- 2 copies50.4 % · 15,414 games
- 3 copies49.9 % · 5,391 games
- 4 copies or more49.2 % · 1,968 games
Win rate since the set came out (card in hand)
- First two weeks50.3 % · 20,355 games
- Next two weeks49.8 % · 8,231 games
- After that51.2 % · 2,689 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Spell Pierce937 games · 50.7 % (instead of 45.7% expected)
- Monument to Endurance9,913 games · 50.9 % (instead of 46.5% expected)
- Mu Yanling, Wind Rider2,069 games · 58.5 % (instead of 54.4% expected)
- Thopter Fabricator6,226 games · 55.3 % (instead of 51.5% expected)
Cards it wins less with
- Wind-Scarred Crag3,271 games · 45.9 % (instead of 48.6% expected)
- Sunbillow Verge1,141 games · 46.4 % (instead of 49.0% expected)
Where it is played
R/U · 77 %B/R · 38 %
Played in 6.7% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




