Thopter Fabricator
Rare · Artifact — Vehicle
7.6Very goodRank 25 of 271
59.6%Rank 28 of 273 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the very best rares of the format (7.6/10).
Why. A three-mana 4/4 flying Vehicle with crew 2 that creates a 1/1 colorless Thopter artifact creature token with flying whenever you draw your second card each turn. A good aerial body.
Risks. The trigger needs extra card draw, such as cycling, so many decks never see it. It also needs a crew with total power 2.
In the draft. A fine playable in blue, stronger with draw effects. Take it mainly for the evasive body.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +8.3 win-rate points
Its place in the set
- Rare: rank 14 of 60
- Blue: rank 3 of 37
- Cost 3: rank 6 of 63
- Average pick: 1.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.3 % · 44,264 games
- 2 copies56.2 % · 1,829 games
Win rate since the set came out (card in hand)
- First two weeks59.8 % · 13,303 games
- Next two weeks58.6 % · 5,914 games
- After that62.2 % · 2,312 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Clamorous Ironclad6,207 games · 56.8 % (instead of 52.9% expected)
- Magmakin Artillerist6,226 games · 55.3 % (instead of 51.5% expected)
- Marauding Mako5,429 games · 57.5 % (instead of 53.7% expected)
Cards it wins less with
- Repurposing Bay166 games · 47.0 % (instead of 49.3% expected)
- Salvation Engine804 games · 52.1 % (instead of 54.1% expected)
- Sita Varma, Masked Racer2,725 games · 55.0 % (instead of 57.0% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




