Outpace Oblivion
Uncommon · Enchantment
5.8PlayableRank 111 of 271
55.2%Rank 142 of 273 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (5.9/10).
Why. Five damage to a creature or planeswalker when it enters is real removal for three mana, and Start your engines! starts your speed. Later you can sacrifice it for two mana to deal two damage to each player without max speed.
Risks. On entering it can only hit a creature or planeswalker, never a player. The second effect is weak once both players reach max speed.
In the draft. A good red removal spell, to take as soon as you're short on removal. Every red deck plays it.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.5 win-rate points
Its place in the set
- Uncommon: rank 40 of 100
- Red: rank 13 of 38
- Cost 3: rank 21 of 63
- Average pick: 3.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.4 % · 69,567 games
- 2 copies54.3 % · 9,758 games
- 3 copies53.2 % · 688 games
Win rate since the set came out (card in hand)
- First two weeks55.1 % · 22,801 games
- Next two weeks55.1 % · 10,381 games
- After that55.6 % · 3,923 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Hour of Victory5,773 games · 56.7 % (instead of 54.0% expected)
- Risen Necroregent6,783 games · 56.1 % (instead of 53.3% expected)
- The Last Ride911 games · 55.3 % (instead of 52.7% expected)
- Cloudspire Coordinator6,575 games · 54.6 % (instead of 52.0% expected)
Cards it wins less with
- Guidelight Matrix2,170 games · 47.3 % (instead of 51.9% expected)
- Alacrian Armory869 games · 44.8 % (instead of 48.4% expected)
Where it is played
R/W · 34 %B/R · 33 %
Played in 9.4% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




