Alacrian Armory

Uncommon · Artifact

Pick rating

1.7WeakRank 267 of 271

Observed strength

46.5%Rank 271 of 273 by win rate, card in hand · set average: 55.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Not good filler and often gets cut (1.7/10).

Why. A four-mana artifact that gives your creatures +0/+1 and vigilance. At the beginning of combat on your turn it saddles a Mount or turns a Vehicle into a creature, without tapping any creature.

Risks. It adds no creature to the battlefield, and without Mounts or Vehicles half its effect disappears. The bonus is small for four mana.

In the draft. A specialist card, taken very late. Play it only in a white deck full of Mounts and Vehicles.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game46.5 %(set average : 55.7 %)
Card in the opening hand45.3 %(set average : 54.9 %)
Card drawn during the game47.4 %(set average : 56.3 %)

Gap when it is drawn, against the games where it is not : -4.1 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)19.0 %(set average : 63.0 %)

Its place in the set

  • Uncommon: rank 98 of 100
  • White: rank 37 of 37
  • Cost 4: rank 40 of 41
  • Average pick: 9.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

3,963 games51.1 %(all pairs : 48.9 %)
3,240 games49.4 %(all pairs : 48.9 %)
2,833 games47.9 %(all pairs : 48.9 %)
1,425 games49.7 %(all pairs : 48.9 %)
449 games44.5 %(all pairs : 48.9 %)
400 games50.3 %(all pairs : 48.9 %)
232 games45.3 %(all pairs : 48.9 %)
188 games45.7 %(all pairs : 48.9 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand48.0 %· 675 games
All players, card in hand46.6 %· 5,651 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)51.6 %(set average : 57.7 %)
Games on the draw, so drawing from the first turn (the deck holds the card)46.3 %(set average : 52.2 %)

Win rate by number of copies in the deck

  • 1 copy49.0 % · 12,801 games
  • 2 copies48.4 % · 610 games

Win rate since the set came out (card in hand)

  • First two weeks47.0 % · 3,768 games
  • Next two weeks45.3 % · 1,382 games
  • After that47.1 % · 501 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Brightglass Gearhulk

    5. Brightglass Gearhulk

    8.9
  • Caradora, Heart of Alacria

    18. Caradora, Heart of Alacria

    7.9
  • Guidelight Synergist

    185. Guidelight Synergist

    5.0
  • Tune Up

    197. Tune Up

    4.8

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.