Oviya, Automech Artisan
Rare · Legendary Creature — Human Artificer
5.0PlayableRank 180 of 271
53.2%Rank 204 of 273 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.0/10).
Why. A rare that gives trample to every creature attacking your opponents. For one green mana and a tap, it puts a creature or Vehicle card from your hand onto the battlefield, with two +1/+1 counters if it is an artifact.
Risks. A 1/2 that dies easily. Activating it requires tapping it, so it cannot be used until the turn after it enters. Trample alone does not win games.
In the draft. A pick for green decks with many big Vehicles or big creatures. Outside that plan, take it late.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.4 win-rate points
Its place in the set
- Rare: rank 52 of 60
- Green: rank 33 of 37
- Cost 4: rank 20 of 41
- Average pick: 4.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.2 % · 16,227 games
- 2 copies50.4 % · 427 games
Win rate since the set came out (card in hand)
- First two weeks53.1 % · 4,120 games
- Next two weeks54.3 % · 1,857 games
- After that51.0 % · 788 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Wind-Scarred Crag999 games · 53.8 % (instead of 50.7% expected)
- Carrion Cruiser1,558 games · 56.0 % (instead of 54.0% expected)
- Momentum Breaker1,232 games · 55.6 % (instead of 53.6% expected)
- Samut, the Driving Force991 games · 53.9 % (instead of 51.9% expected)
Cards it wins less with
- Nimble Thopterist1,167 games · 49.2 % (instead of 52.6% expected)
- Starting Column1,884 games · 48.6 % (instead of 51.6% expected)
- Spikeshell Harrier1,112 games · 51.9 % (instead of 54.7% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




