Brightglass Gearhulk
Mythic · Artifact Creature — Construct
8.9BombRank 5 of 271
60.6%Rank 17 of 273 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the 10 best cards of the set (8.9/10).
Why. A 4/4 with first strike and trample for four mana that searches for up to two artifact, creature and/or enchantment cards with mana value 1 or less and puts them into your hand. An efficient body and card advantage in one spell.
Risks. Its enters trigger is worth only what your deck holds at mana value 1 or less; with few cheap cards it finds almost nothing. Two green and two white mana also demand a solid mana base.
In the draft. A very good pick in green-white: collect good one-mana cards so it always finds two targets. Don't play it outside those colors.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +6.8 win-rate points
Its place in the set
- Mythic: rank 5 of 20
- Multicolour: rank 4 of 43
- Cost 4: rank 2 of 41
- Average pick: 2.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.5 % · 10,428 games
- 2 copies62.1 % · 248 games
Win rate since the set came out (card in hand)
- First two weeks60.4 % · 2,395 games
- Next two weeks60.1 % · 1,295 games
- After that60.9 % · 585 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Bulwark Ox1,289 games · 59.3 % (instead of 56.3% expected)
- Basri, Tomorrow's Champion1,307 games · 59.7 % (instead of 56.9% expected)
- Voyager Glidecar1,020 games · 59.0 % (instead of 56.3% expected)
- Cloudspire Captain1,960 games · 56.8 % (instead of 54.4% expected)
Cards it wins less with
- Guidelight Synergist580 games · 50.0 % (instead of 55.3% expected)
- Rugged Highlands982 games · 51.2 % (instead of 56.5% expected)
- Ticket Tortoise582 games · 50.5 % (instead of 55.3% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




