Caradora, Heart of Alacria
Rare · Legendary Creature — Human Knight
7.9Very goodRank 18 of 271
57.9%Rank 53 of 273 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the very best rares of the format (7.9/10).
Why. A four-mana 4/2 that searches for a Mount or Vehicle and adds an extra counter every time you put +1/+1 counters on a creature or Vehicle. A good two-for-one in a deck that uses counters.
Risks. Its enters trigger depends on how many Mounts and Vehicles are in your deck, and 2 toughness dies too easily. Without counters its second ability does nothing.
In the draft. A good pick in green-white if you have several Mounts or Vehicles. Otherwise it stays an average 4/2, so build up your targets first.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +3.3 win-rate points
Its place in the set
- Rare: rank 10 of 60
- Multicolour: rank 7 of 43
- Cost 4: rank 5 of 41
- Average pick: 3.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.8 % · 26,318 games
- 2 copies56.5 % · 1,796 games
Win rate since the set came out (card in hand)
- First two weeks58.0 % · 6,924 games
- Next two weeks58.3 % · 3,398 games
- After that56.5 % · 1,338 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Kolodin, Triumph Caster795 games · 55.1 % (instead of 51.0% expected)
- Sunbillow Verge1,248 games · 57.5 % (instead of 53.7% expected)
- Lightshield Parry3,950 games · 57.3 % (instead of 54.2% expected)
- Alacrian Armory1,269 games · 52.5 % (instead of 49.9% expected)
Cards it wins less with
- Afterburner Expert2,017 games · 55.3 % (instead of 57.8% expected)
- Ticket Tortoise1,868 games · 52.0 % (instead of 54.5% expected)
- Thornwood Falls2,921 games · 54.4 % (instead of 56.7% expected)
Where it is played
G/W · 28 %
Played in 3.2% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




