Plow Through

Uncommon · Sorcery

Pick rating

6.4GoodRank 76 of 271

Observed strength

55.4%Rank 130 of 273 by win rate, card in hand · set average: 55.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Good playable that always makes the cut (6.4/10).

Why. A one-mana sorcery that works as removal but depends on your creature: it fights an opposing creature. The second mode destroys a Vehicle, handy against decks that play them.

Risks. Fighting is risky: your opponent can respond by killing your creature or with a combat trick. You need a creature bigger than the target, since yours takes damage too.

In the draft. A good conditional removal spell for any green deck, to take ahead of filler creatures. Run one or two, no more: without good creatures these cards are worthless.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game55.4 %(set average : 55.7 %)
Card in the opening hand53.4 %(set average : 54.9 %)
Card drawn during the game56.8 %(set average : 56.3 %)

Gap when it is drawn, against the games where it is not : +0.1 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)89.0 %(set average : 63.0 %)

Its place in the set

  • Uncommon: rank 20 of 100
  • Green: rank 11 of 37
  • Cost 1: rank 10 of 29
  • Average pick: 4.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

25,569 games56.1 %(all pairs : 55.5 %)
22,440 games56.1 %(all pairs : 55.5 %)
15,109 games55.4 %(all pairs : 55.5 %)
12,641 games55.6 %(all pairs : 55.5 %)
3,036 games54.2 %(all pairs : 55.5 %)
2,213 games51.6 %(all pairs : 55.5 %)
1,639 games49.2 %(all pairs : 55.5 %)
1,384 games53.6 %(all pairs : 55.5 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand55.0 %· 6,446 games
All players, card in hand55.5 %· 38,333 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)58.1 %(set average : 57.7 %)
Games on the draw, so drawing from the first turn (the deck holds the card)52.8 %(set average : 52.2 %)

Win rate by number of copies in the deck

  • 1 copy55.5 % · 80,287 games
  • 2 copies54.9 % · 7,205 games
  • 3 copies52.0 % · 331 games

Win rate since the set came out (card in hand)

  • First two weeks55.9 % · 24,640 games
  • Next two weeks54.9 % · 10,138 games
  • After that54.3 % · 3,555 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • District Mascot

    22. District Mascot

    7.6
  • Stampeding Scurryfoot

    83. Stampeding Scurryfoot

    6.3
  • Molt Tender

    93. Molt Tender

    6.2
  • Defend the Rider

    100. Defend the Rider

    6.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.