Stampeding Scurryfoot
Common · Creature — Mouse
6.3GoodRank 83 of 271
58.6%Rank 42 of 273 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.3/10).
Why. A one-mana 1/1 that does two things with Exhaust: it gets a +1/+1 counter and creates a 3/3 green Elephant creature token. For four more mana you get two bodies, which makes it a good curve filler.
Risks. Until you hit four mana it is a 1/1 with no impact. Exhaust works once, and your opponent can kill the 1/1 in response: you lose the counter but keep the token.
In the draft. A good common for any green deck. Take it over ordinary green creatures; it plays well early or late.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.5 win-rate points
Its place in the set
- Common: rank 2 of 91
- Green: rank 13 of 37
- Cost 1: rank 11 of 29
- Average pick: 4.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.2 % · 153,123 games
- 2 copies57.6 % · 60,874 games
- 3 copies59.3 % · 14,897 games
- 4 copies or more61.8 % · 2,636 games
Win rate since the set came out (card in hand)
- First two weeks59.2 % · 74,703 games
- Next two weeks57.8 % · 32,820 games
- After that57.6 % · 12,199 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Spell Pierce1,086 games · 54.4 % (instead of 51.5% expected)
- Unstoppable Plan176 games · 43.8 % (instead of 41.8% expected)
- Voyager Glidecar3,391 games · 58.2 % (instead of 56.5% expected)
Cards it wins less with
- Embalmed Ascendant3,695 games · 53.9 % (instead of 57.4% expected)
- Far Fortune, End Boss3,888 games · 54.3 % (instead of 57.3% expected)
- Pactdoll Terror18,425 games · 54.3 % (instead of 57.0% expected)
Where it is played
B/G · 74 %G/R · 71 %
Played in 26% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




