Silken Strength

Common · Enchantment — Aura

Pick rating

5.6PlayableRank 137 of 271

Observed strength

54.6%Rank 163 of 273 by win rate, card in hand · set average: 55.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Good playable that always makes the cut (5.6/10).

Why. A two-mana Aura with flash that untaps the target and gives +1/+2 and reach. In combat it turns a trade in your favour or lets a blocker eat an attacker.

Risks. Like any Aura, you can get blown out if the target is removed in response. The bonus is modest and will not win the game alone.

In the draft. A decent green trick, not a priority. Take it after your creatures and removal.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game54.6 %(set average : 55.7 %)
Card in the opening hand53.4 %(set average : 54.9 %)
Card drawn during the game55.5 %(set average : 56.3 %)

Gap when it is drawn, against the games where it is not : -0.1 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)25.0 %(set average : 63.0 %)

Its place in the set

  • Common: rank 22 of 91
  • Green: rank 21 of 37
  • Cost 2: rank 33 of 64
  • Average pick: 10.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

13,119 games54.0 %(all pairs : 54.8 %)
11,788 games54.7 %(all pairs : 54.8 %)
11,425 games56.8 %(all pairs : 54.8 %)
11,327 games54.6 %(all pairs : 54.8 %)
1,494 games54.4 %(all pairs : 54.8 %)
1,067 games56.1 %(all pairs : 54.8 %)
824 games49.3 %(all pairs : 54.8 %)
794 games50.5 %(all pairs : 54.8 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand54.6 %· 4,223 games
All players, card in hand54.6 %· 22,868 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)57.9 %(set average : 57.7 %)
Games on the draw, so drawing from the first turn (the deck holds the card)51.6 %(set average : 52.2 %)

Win rate by number of copies in the deck

  • 1 copy54.8 % · 48,517 games
  • 2 copies54.4 % · 4,583 games
  • 3 copies54.9 % · 348 games

Win rate since the set came out (card in hand)

  • First two weeks55.2 % · 13,094 games
  • Next two weeks53.9 % · 7,297 games
  • After that53.9 % · 2,477 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Sita Varma, Masked Racer

    31. Sita Varma, Masked Racer

    7.4
  • Skyserpent Seeker

    32. Skyserpent Seeker

    7.4
  • Webstrike Elite

    34. Webstrike Elite

    7.4
  • Redshift, Rocketeer Chief

    58. Redshift, Rocketeer Chief

    6.8

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.