Rocky Roads
Uncommon · Land
5.6PlayableRank 136 of 271
52.4%Rank 222 of 273 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
It wins less than its rating suggests.
Why this gap?
The pick rating is a prior: it is for choosing a card before there are results. The observed strength comes from real games, and the win rate of a card is stable from one week to the next. The gap often comes from a card that is easy to replace at the pick but very efficient once played, from a good archetype that carries it, or from a flaw of our rating: in a set that already has many games, the results are more reliable than the rating.
Good playable that always makes the cut (5.6/10).
Why. A red land that enters untapped if you control a Mount or Vehicle. Late in the game it sacrifices itself for two mana, one of them red, to make a Pilot, a creature token that crews as though its power were 2 greater.
Risks. It enters tapped without a Mount or Vehicle, which costs tempo. The Pilot is only a 1/1: with no Vehicles, this is just a land.
In the draft. Play it in red with a few Vehicles or Mounts. Without them it is a plain land, so take it late.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -2.1 win-rate points
Its place in the set
- Uncommon: rank 51 of 100
- Colourless: rank 22 of 42
- Cost 0: rank 19 of 25
- Average pick: 10.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.5 % · 34,933 games
- 2 copies53.8 % · 2,423 games
- 3 copies49.6 % · 141 games
Win rate since the set came out (card in hand)
- First two weeks52.5 % · 10,817 games
- Next two weeks50.8 % · 4,160 games
- After that54.2 % · 1,539 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Lifecraft Engine1,637 games · 54.2 % (instead of 49.9% expected)
- Cloudspire Coordinator5,163 games · 54.3 % (instead of 51.1% expected)
- Cloudspire Skycycle5,001 games · 52.6 % (instead of 49.7% expected)
- Daretti, Rocketeer Engineer1,726 games · 52.2 % (instead of 49.3% expected)
Cards it wins less with
- Racers' Scoreboard283 games · 42.4 % (instead of 47.2% expected)
- Gallant Strike2,376 games · 51.3 % (instead of 54.2% expected)
- Fang-Druid Summoner1,921 games · 53.3 % (instead of 55.6% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




