Skyseer's Chariot

Rare · Artifact — Vehicle

Pick rating

6.4GoodRank 79 of 271

Observed strength

54.8%Rank 157 of 273 by win rate, card in hand · set average: 55.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

It wins less than its rating suggests.

Why this gap?

The pick rating is a prior: it is for choosing a card before there are results. The observed strength comes from real games, and the win rate of a card is stable from one week to the next. The gap often comes from a card that is easy to replace at the pick but very efficient once played, from a good archetype that carries it, or from a flaw of our rating: in a set that already has many games, the results are more reliable than the rating.

Good playable that always makes the cut (6.4/10).

Why. A two-mana white Vehicle, a 3/3 flier with Crew 2. It can attack in the air the turn after you cast it, and its 2-mana tax on activated abilities of the chosen card name can hurt an opponent.

Risks. It needs creatures to crew it and can only block if you crew it. The tax only hits one card name and does almost nothing against a deck with no key activated ability.

In the draft. A good card for a white deck with several small creatures. A mid-pack pick, ahead of ordinary creatures of the colour.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game54.8 %(set average : 55.7 %)
Card in the opening hand55.1 %(set average : 54.9 %)
Card drawn during the game54.6 %(set average : 56.3 %)

Gap when it is drawn, against the games where it is not : +0.7 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)70.0 %(set average : 63.0 %)

Its place in the set

  • Rare: rank 42 of 60
  • White: rank 12 of 37
  • Cost 2: rank 21 of 64
  • Average pick: 4.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

5,494 games56.1 %(all pairs : 54.4 %)
5,067 games54.2 %(all pairs : 54.4 %)
4,543 games52.4 %(all pairs : 54.4 %)
3,984 games57.2 %(all pairs : 54.4 %)
740 games52.8 %(all pairs : 54.4 %)
731 games55.0 %(all pairs : 54.4 %)
492 games48.4 %(all pairs : 54.4 %)
427 games56.7 %(all pairs : 54.4 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand55.8 %· 1,383 games
All players, card in hand54.6 %· 9,750 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)57.0 %(set average : 57.7 %)
Games on the draw, so drawing from the first turn (the deck holds the card)51.8 %(set average : 52.2 %)

Win rate by number of copies in the deck

  • 1 copy54.5 % · 21,593 games
  • 2 copies53.4 % · 1,082 games

Win rate since the set came out (card in hand)

  • First two weeks54.2 % · 5,993 games
  • Next two weeks55.9 % · 2,642 games
  • After that53.6 % · 1,115 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Gloryheath Lynx

    29. Gloryheath Lynx

    7.4
  • Bulwark Ox

    37. Bulwark Ox

    7.2
  • Mendicant Core, Guidelight

    46. Mendicant Core, Guidelight

    7.0
  • Gallant Strike

    55. Gallant Strike

    6.8

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.