Swiftwing Assailant

Common · Creature — Bird Warrior

Pick rating

3.2WeakRank 246 of 271

Observed strength

53.3%Rank 203 of 273 by win rate, card in hand · set average: 55.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Filler card but sometimes gets cut (3.2/10).

Why. A 3/3 flyer for four, a solid body for the price. At max speed it gets +0/+1 and vigilance, so it attacks and still stays back to block.

Risks. It has no game-changing ability. Max speed needs the opponent to lose life on several of your turns.

In the draft. A decent white playable, taken late. It fills out the curve of an aerial deck.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game53.3 %(set average : 55.7 %)
Card in the opening hand51.9 %(set average : 54.9 %)
Card drawn during the game54.2 %(set average : 56.3 %)

Gap when it is drawn, against the games where it is not : -0.4 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)26.0 %(set average : 63.0 %)

Its place in the set

  • Common: rank 77 of 91
  • White: rank 32 of 37
  • Cost 4: rank 35 of 41
  • Average pick: 10.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

14,610 games54.9 %(all pairs : 53.3 %)
13,380 games55.7 %(all pairs : 53.3 %)
8,294 games52.0 %(all pairs : 53.3 %)
5,596 games49.3 %(all pairs : 53.3 %)
1,459 games49.3 %(all pairs : 53.3 %)
984 games51.7 %(all pairs : 53.3 %)
877 games51.4 %(all pairs : 53.3 %)
692 games49.4 %(all pairs : 53.3 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand52.2 %· 3,086 games
All players, card in hand53.2 %· 21,935 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)56.0 %(set average : 57.7 %)
Games on the draw, so drawing from the first turn (the deck holds the card)50.7 %(set average : 52.2 %)

Win rate by number of copies in the deck

  • 1 copy53.2 % · 37,862 games
  • 2 copies54.0 % · 8,665 games
  • 3 copies53.0 % · 856 games

Win rate since the set came out (card in hand)

  • First two weeks53.2 % · 13,401 games
  • Next two weeks52.8 % · 5,873 games
  • After that53.8 % · 2,661 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

B/W · 44 %G/W · 29 %

Played in 5.7% of the decks of the set

Other cards of the same cost and colours

  • Brightglass Gearhulk

    5. Brightglass Gearhulk

    8.9
  • Caradora, Heart of Alacria

    18. Caradora, Heart of Alacria

    7.9
  • Guidelight Synergist

    185. Guidelight Synergist

    5.0
  • Tune Up

    197. Tune Up

    4.8

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.