Marketback Walker
Rare · Artifact Creature — Construct
7.2Very goodRank 38 of 271
56.6%Rank 84 of 273 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good rare of the format (7.2/10).
Why. A creature that scales with your mana: a small body early, a big one later, and a four-mana sink for more counters. When it dies, you draw a card for each +1/+1 counter on it.
Risks. For two mana it is a 1/1; for four, a 2/2. Exile avoids the draw on death, and bounce makes it lose its counters.
In the draft. A solid midrange include that fits any deck since it is colourless. Take it without urgency, but it is never dead.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.9 win-rate points
Its place in the set
- Rare: rank 21 of 60
- Colourless: rank 2 of 42
- Cost 0: rank 1 of 25
- Average pick: 1.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.1 % · 41,634 games
- 2 copies57.1 % · 1,003 games
Win rate since the set came out (card in hand)
- First two weeks56.8 % · 11,437 games
- Next two weeks56.9 % · 5,284 games
- After that54.8 % · 2,015 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Fuel the Flames1,338 games · 56.7 % (instead of 53.2% expected)
- Swiftwing Assailant2,785 games · 56.4 % (instead of 53.6% expected)
- Muraganda Raceway591 games · 55.3 % (instead of 52.6% expected)
- Valor's Flagship800 games · 56.9 % (instead of 54.1% expected)
Cards it wins less with
- Coalstoke Gearhulk604 games · 49.2 % (instead of 53.7% expected)
- Mimeoplasm, Revered One495 games · 47.7 % (instead of 51.4% expected)
- Skyserpent Seeker3,815 games · 54.8 % (instead of 56.8% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




