Aetherjacket
Common · Artifact Creature — Thopter
1.4WeakRank 269 of 271
50.9%Rank 252 of 273 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Almost unplayable and mostly sideboard material (1.4/10).
Why. Colorless filler that fits in any deck: a 2/1 with flying and vigilance for three mana that can attack in the air and still stay back to block. The sacrifice ability is a small bonus when the opponent plays an annoying artifact.
Risks. It has one toughness, so any damage effect or an air blocker kills it. The ability works only at sorcery speed, costs two mana and hits only another artifact, so it is often dead text.
In the draft. A late-pack pick, good when you are short on three-drops or evasive attackers. Never take it over a solid card in your colors.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.9 win-rate points
Its place in the set
- Common: rank 90 of 91
- Colourless: rank 42 of 42
- Cost 3: rank 63 of 63
- Average pick: 10.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy51.8 % · 57,625 games
- 2 copies49.7 % · 5,073 games
- 3 copies49.1 % · 226 games
Win rate since the set came out (card in hand)
- First two weeks50.9 % · 19,075 games
- Next two weeks50.5 % · 6,695 games
- After that51.7 % · 2,494 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Skyseer's Chariot2,110 games · 54.0 % (instead of 51.1% expected)
- Explosive Getaway1,678 games · 52.9 % (instead of 50.0% expected)
- Spectacular Pileup3,194 games · 53.5 % (instead of 50.9% expected)
Cards it wins less with
- Brightglass Gearhulk590 games · 49.7 % (instead of 53.4% expected)
- The Speed Demon1,603 games · 50.3 % (instead of 53.7% expected)
- Sita Varma, Masked Racer2,134 games · 50.0 % (instead of 53.2% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




