Glassworks // Shattered Yard

Common · Enchantment — Room // Enchantment — Room

Pick rating

6.0PlayableRank 101 of 271

Observed strength

57.2%Rank 72 of 269 by win rate, card in hand · set average: 55.9%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Good playable that always makes the cut (6.0/10).

Why. A flexible Room that doubles as removal. For three mana, the first door deals 4 damage to an opposing creature when it unlocks, which handles most commons. The second door can be unlocked later and pings the opponent every turn.

Risks. Four damage will not kill the big bodies, and the second door is slow: five mana for 1 damage a turn is a late-game finisher, not a defense. It works at sorcery speed, so no combat tricks.

In the draft. A solid removal spell for any red deck, a mid-first-pack pick rather than a top one. With Eerie, unlocking the second door later counts as an extra trigger.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game57.2 %(set average : 55.9 %)
Card in the opening hand55.6 %(set average : 55.0 %)
Card drawn during the game58.4 %(set average : 56.6 %)

Gap when it is drawn, against the games where it is not : +3.3 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)90.0 %(set average : 62.0 %)

Its place in the set

  • Common: rank 9 of 91
  • Red: rank 20 of 41
  • Cost 8: rank 3 of 5
  • Average pick: 4.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

67,635 games57.4 %(all pairs : 55.1 %)
56,910 games55.6 %(all pairs : 55.1 %)
41,865 games55.8 %(all pairs : 55.1 %)
34,150 games52.6 %(all pairs : 55.1 %)
6,942 games53.5 %(all pairs : 55.1 %)
6,306 games51.6 %(all pairs : 55.1 %)
4,689 games49.8 %(all pairs : 55.1 %)
3,433 games52.8 %(all pairs : 55.1 %)

splash

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand55.8 %· 32,540 games
All players, card in hand56.8 %· 115,919 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)57.5 %(set average : 56.8 %)
Games on the draw, so drawing from the first turn (the deck holds the card)52.6 %(set average : 52.1 %)

Win rate by number of copies in the deck

  • 1 copy54.9 % · 169,213 games
  • 2 copies55.4 % · 56,803 games
  • 3 copies54.9 % · 11,178 games
  • 4 copies or more57.0 % · 1,604 games

Win rate since the set came out (card in hand)

  • First two weeks57.2 % · 66,137 games
  • Next two weeks56.5 % · 36,827 games
  • After that56.2 % · 12,955 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

R/U · 71 %G/R · 57 %

Played in 23% of the decks of the set

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.