Balemurk Leech

Common · Creature — Leech

Pick rating

2.0WeakRank 251 of 271

Observed strength

50.6%Rank 250 of 269 by win rate, card in hand · set average: 55.9%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Not good filler and often gets cut (2.0/10).

Why. A 2/2 for two that makes each opponent lose 1 life with Eerie, whenever an enchantment enters or a Room is fully unlocked.

Risks. Without many enchantments it is a vanilla 2/2. The drain is slow and does not replace a good body or removal.

In the draft. Only in a black deck full of enchantments and Rooms. Otherwise don't take it over your better two-drops.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game50.6 %(set average : 55.9 %)
Card in the opening hand49.8 %(set average : 55.0 %)
Card drawn during the game51.1 %(set average : 56.6 %)

Gap when it is drawn, against the games where it is not : +0.6 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)36.0 %(set average : 62.0 %)

Its place in the set

  • Common: rank 86 of 91
  • Black: rank 38 of 42
  • Cost 2: rank 66 of 66
  • Average pick: 10.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

16,563 games52.8 %(all pairs : 50.4 %)
16,453 games50.5 %(all pairs : 50.4 %)
15,455 games50.1 %(all pairs : 50.4 %)
8,267 games49.8 %(all pairs : 50.4 %)
2,482 games46.9 %(all pairs : 50.4 %)
975 games47.5 %(all pairs : 50.4 %)
933 games46.5 %(all pairs : 50.4 %)
792 games46.1 %(all pairs : 50.4 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand50.7 %· 7,172 games
All players, card in hand50.6 %· 32,230 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)52.0 %(set average : 56.8 %)
Games on the draw, so drawing from the first turn (the deck holds the card)48.8 %(set average : 52.1 %)

Win rate by number of copies in the deck

  • 1 copy50.7 % · 46,203 games
  • 2 copies49.8 % · 14,929 games
  • 3 copies49.9 % · 2,702 games
  • 4 copies or more50.3 % · 644 games

Win rate since the set came out (card in hand)

  • First two weeks50.3 % · 19,281 games
  • Next two weeks50.1 % · 9,599 games
  • After that53.3 % · 3,350 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

B/U · 74 %B/W · 55 %

Played in 6.8% of the decks of the set

Other cards of the same cost and colours

  • Disturbing Mirth

    29. Disturbing Mirth

    7.4
  • Broodspinner

    36. Broodspinner

    7.2
  • Undead Sprinter

    52. Undead Sprinter

    6.8
  • Nowhere to Run

    78. Nowhere to Run

    6.4

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.