Jump Scare

Common · Instant

Pick rating

6.0PlayableRank 104 of 271

Observed strength

55.3%Rank 125 of 269 by win rate, card in hand · set average: 55.9%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Good playable that always makes the cut (6.0/10).

Why. A one-mana trick: +2/+2 and flying until end of turn, at instant speed. It swings a combat, makes a creature evasive for one hit, or saves it from a damage spell.

Risks. A combat trick can turn into a 2-for-1 against you if the opponent responds. It does nothing without a creature, and the effect ends with the turn.

In the draft. Fine in an aggressive white deck with plenty of creatures; take it mid-pack, after your removal. Do not run more than one or two.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game55.3 %(set average : 55.9 %)
Card in the opening hand54.2 %(set average : 55.0 %)
Card drawn during the game56.1 %(set average : 56.6 %)

Gap when it is drawn, against the games where it is not : -0.2 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)47.0 %(set average : 62.0 %)

Its place in the set

  • Common: rank 11 of 91
  • White: rank 21 of 41
  • Cost 1: rank 13 of 26
  • Average pick: 9.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

61,419 games56.9 %(all pairs : 55.5 %)
31,084 games55.7 %(all pairs : 55.5 %)
17,261 games53.1 %(all pairs : 55.5 %)
4,919 games50.0 %(all pairs : 55.5 %)
872 games49.8 %(all pairs : 55.5 %)
795 games50.8 %(all pairs : 55.5 %)
746 games58.3 %(all pairs : 55.5 %)
652 games47.2 %(all pairs : 55.5 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand54.8 %· 11,433 games
All players, card in hand55.6 %· 50,927 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)58.5 %(set average : 56.8 %)
Games on the draw, so drawing from the first turn (the deck holds the card)52.4 %(set average : 52.1 %)

Win rate by number of copies in the deck

  • 1 copy55.5 % · 95,494 games
  • 2 copies55.8 % · 21,462 games
  • 3 copies53.4 % · 1,973 games
  • 4 copies or more50.6 % · 164 games

Win rate since the set came out (card in hand)

  • First two weeks56.1 % · 30,072 games
  • Next two weeks55.1 % · 15,862 games
  • After that54.0 % · 4,993 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

R/W · 50 %G/W · 42 %

Played in 12% of the decks of the set

Other cards of the same cost and colours

  • Optimistic Scavenger

    22. Optimistic Scavenger

    7.6
  • Ethereal Armor

    51. Ethereal Armor

    6.9
  • Shardmage's Rescue

    69. Shardmage's Rescue

    6.6
  • Veteran Survivor

    84. Veteran Survivor

    6.3

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.