Shardmage's Rescue

Uncommon · Enchantment — Aura

Pick rating

6.6GoodRank 69 of 271

Observed strength

56.4%Rank 100 of 269 by win rate, card in hand · set average: 55.9%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid uncommon of the format (6.6/10).

Why. For a single white mana it shields a creature from removal: cast in response to a targeted spell, it grants hexproof and the spell fizzles. The +1/+1 stays afterwards and can swing a combat.

Risks. It is an Aura: if the creature dies anyway (a block, a spell that does not target), you lose two cards for one. With no creature on the battlefield it does nothing.

In the draft. A filler pick, taken after good creatures and removal. It earns a slot in a white deck with creatures worth protecting.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game56.4 %(set average : 55.9 %)
Card in the opening hand55.9 %(set average : 55.0 %)
Card drawn during the game56.6 %(set average : 56.6 %)

Gap when it is drawn, against the games where it is not : +1.6 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)85.0 %(set average : 62.0 %)

Its place in the set

  • Uncommon: rank 28 of 100
  • White: rank 15 of 41
  • Cost 1: rank 8 of 26
  • Average pick: 4.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

39,989 games57.1 %(all pairs : 55.4 %)
29,404 games56.5 %(all pairs : 55.4 %)
10,818 games53.2 %(all pairs : 55.4 %)
8,855 games51.1 %(all pairs : 55.4 %)
1,715 games49.2 %(all pairs : 55.4 %)
1,354 games48.5 %(all pairs : 55.4 %)
1,230 games49.4 %(all pairs : 55.4 %)
857 games48.7 %(all pairs : 55.4 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand55.7 %· 10,077 games
All players, card in hand56.6 %· 40,659 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)57.7 %(set average : 56.8 %)
Games on the draw, so drawing from the first turn (the deck holds the card)53.0 %(set average : 52.1 %)

Win rate by number of copies in the deck

  • 1 copy55.3 % · 86,431 games
  • 2 copies55.6 % · 9,689 games
  • 3 copies55.1 % · 441 games

Win rate since the set came out (card in hand)

  • First two weeks57.2 % · 24,020 games
  • Next two weeks55.5 % · 12,481 games
  • After that56.3 % · 4,158 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

  • Enduring Tenacity1,084 games · 46.6 % (instead of 51.0% expected)
  • Murder4,914 games · 50.5 % (instead of 53.8% expected)

Where it is played

U/W · 32 %G/W · 29 %

Played in 9.4% of the decks of the set

Other cards of the same cost and colours

  • Optimistic Scavenger

    22. Optimistic Scavenger

    7.6
  • Ethereal Armor

    51. Ethereal Armor

    6.9
  • Veteran Survivor

    84. Veteran Survivor

    6.3
  • Jump Scare

    104. Jump Scare

    6.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.