Painter's Studio // Defaced Gallery
Uncommon · Enchantment — Room // Enchantment — Room
5.6PlayableRank 136 of 271
57.4%Rank 66 of 269 by win rate, card in hand · set average: 55.9%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
It wins more than its rating suggests.
Why this gap?
The pick rating is a prior: it is for choosing a card before there are results. The observed strength comes from real games, and the win rate of a card is stable from one week to the next. The gap often comes from a card that is easy to replace at the pick but very efficient once played, from a good archetype that carries it, or from a flaw of our rating: in a set that already has many games, the results are more reliable than the rating.
Good playable that always makes the cut (5.6/10).
Why. A flexible Room with two uses. Painter's Studio exiles the top two cards of your library and lets you play them until the end of your next turn, which is real card advantage. Defaced Gallery gives your attackers +1/+0 every time you attack, which suits an aggressive deck.
Risks. Neither half does anything on its own: Studio needs mana to play the exiled cards, Gallery needs creatures. Exiled cards are lost if you cannot play them in time.
In the draft. A good pick for red decks, especially aggressive ones. Both doors are cheap so it fits the curve easily; unlock the second half when you have spare mana.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.2 win-rate points
Its place in the set
- Uncommon: rank 59 of 100
- Red: rank 23 of 41
- Cost 5: rank 13 of 27
- Average pick: 4.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.5 % · 99,245 games
- 2 copies57.3 % · 13,852 games
- 3 copies59.4 % · 977 games
Win rate since the set came out (card in hand)
- First two weeks57.8 % · 26,954 games
- Next two weeks56.4 % · 16,212 games
- After that57.1 % · 6,042 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Split Up2,925 games · 58.8 % (instead of 55.9% expected)
- Cracked Skull3,035 games · 55.1 % (instead of 52.8% expected)
- Orphans of the Wheat7,479 games · 57.5 % (instead of 55.2% expected)
- Reluctant Role Model4,491 games · 58.9 % (instead of 56.6% expected)
Cards it wins less with
- Greenhouse // Rickety Gazebo1,308 games · 46.1 % (instead of 50.0% expected)
- Don't Make a Sound4,164 games · 51.5 % (instead of 55.1% expected)
- Vanish from Sight7,723 games · 53.1 % (instead of 56.6% expected)
Where it is played
R/W · 35 %R/U · 32 %
Played in 11% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




