Vanish from Sight
Common · Instant
5.8PlayableRank 124 of 271
56.8%Rank 81 of 269 by win rate, card in hand · set average: 55.9%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (5.8/10).
Why. A four-mana instant that sends any nonland permanent into its owner's library, top or bottom at their choice, then surveil 1. It answers any kind of threat.
Risks. The owner can put it on top and redraw it: you gain tempo, not a true answer. It costs four mana.
In the draft. A good blue tempo spell to take mid-pack. Best in a deck that wins through tempo.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.3 win-rate points
Its place in the set
- Common: rank 19 of 91
- Blue: rank 18 of 41
- Cost 4: rank 11 of 41
- Average pick: 8.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.1 % · 128,982 games
- 2 copies56.1 % · 36,291 games
- 3 copies56.5 % · 4,540 games
- 4 copies or more56.4 % · 559 games
Win rate since the set came out (card in hand)
- First two weeks57.3 % · 44,579 games
- Next two weeks56.4 % · 28,019 games
- After that55.4 % · 10,251 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Marina Vendrell's Grimoire170 games · 46.5 % (instead of 42.4% expected)
- Tyvar, the Pummeler3,631 games · 60.5 % (instead of 58.2% expected)
- Twitching Doll6,486 games · 57.4 % (instead of 55.7% expected)
Cards it wins less with
- Screaming Nemesis1,616 games · 53.7 % (instead of 58.1% expected)
- Grievous Wound238 games · 40.8 % (instead of 44.9% expected)
- Painter's Studio // Defaced Gallery7,723 games · 53.1 % (instead of 56.6% expected)
Where it is played
G/U · 75 %U/W · 59 %
Played in 17% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




