Raucous Carnival

Common · Land

Pick rating

4.7WeakRank 199 of 271

Observed strength

53.9%Rank 177 of 269 by win rate, card in hand · set average: 55.9%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid playable that rarely gets cut (4.7/10).

Why. A red-white dual land that enters untapped if a player has 13 or less life. It fixes your mana without using a playable slot.

Risks. It enters tapped early, when tempo matters. It adds no effect.

In the draft. A late pick for a red-white deck, free fixing. Never over a good playable.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game53.9 %(set average : 55.9 %)
Card in the opening hand55.5 %(set average : 55.0 %)
Card drawn during the game52.7 %(set average : 56.6 %)

Gap when it is drawn, against the games where it is not : -1.5 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)56.0 %(set average : 62.0 %)

Its place in the set

  • Common: rank 53 of 91
  • Colourless: rank 18 of 30
  • Cost 0: rank 11 of 17
  • Average pick: 9.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

59,352 games57.5 %(all pairs : 54.9 %)
7,824 games54.3 %(all pairs : 54.9 %)
5,044 games50.3 %(all pairs : 54.9 %)
4,230 games50.5 %(all pairs : 54.9 %)
3,580 games50.9 %(all pairs : 54.9 %)
3,342 games51.0 %(all pairs : 54.9 %)
2,909 games48.3 %(all pairs : 54.9 %)
2,430 games47.7 %(all pairs : 54.9 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand52.7 %· 11,018 games
All players, card in hand54.1 %· 41,161 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)57.4 %(set average : 56.8 %)
Games on the draw, so drawing from the first turn (the deck holds the card)52.3 %(set average : 52.1 %)

Win rate by number of copies in the deck

  • 1 copy54.9 % · 86,575 games
  • 2 copies54.9 % · 10,194 games

Win rate since the set came out (card in hand)

  • First two weeks54.7 % · 23,754 games
  • Next two weeks53.4 % · 12,822 games
  • After that52.7 % · 4,585 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Floodfarm Verge

    99. Floodfarm Verge

    6.0
  • Blazemire Verge

    112. Blazemire Verge

    5.8
  • Gloomlake Verge

    115. Gloomlake Verge

    5.8
  • Hushwood Verge

    116. Hushwood Verge

    5.8

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.