Emerge from the Cocoon

Common · Sorcery

Pick rating

4.7WeakRank 200 of 271

Observed strength

54.4%Rank 159 of 269 by win rate, card in hand · set average: 55.9%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid playable that rarely gets cut (4.7/10).

Why. A five-mana sorcery that returns a creature card from your graveyard to the battlefield and gains you 3 life. It is best when your best creature has died.

Risks. It does nothing without a creature in the graveyard, and it is slow. The creature's enter triggers fire again, but it kills nothing.

In the draft. A top-end playable for a white deck that trades a lot of creatures. Take it late in a pack.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game54.4 %(set average : 55.9 %)
Card in the opening hand50.6 %(set average : 55.0 %)
Card drawn during the game56.6 %(set average : 56.6 %)

Gap when it is drawn, against the games where it is not : +4.1 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)38.0 %(set average : 62.0 %)

Its place in the set

  • Common: rank 54 of 91
  • White: rank 33 of 41
  • Cost 5: rank 21 of 27
  • Average pick: 9.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

30,202 games52.2 %(all pairs : 51.7 %)
8,096 games53.2 %(all pairs : 51.7 %)
6,164 games52.3 %(all pairs : 51.7 %)
6,137 games51.1 %(all pairs : 51.7 %)
3,840 games52.2 %(all pairs : 51.7 %)
3,634 games48.4 %(all pairs : 51.7 %)
3,160 games53.5 %(all pairs : 51.7 %)

splash

1,268 games45.9 %(all pairs : 51.7 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand53.1 %· 8,360 games
All players, card in hand53.9 %· 32,627 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)52.9 %(set average : 56.8 %)
Games on the draw, so drawing from the first turn (the deck holds the card)50.5 %(set average : 52.1 %)

Win rate by number of copies in the deck

  • 1 copy51.7 % · 50,076 games
  • 2 copies51.7 % · 15,238 games
  • 3 copies51.2 % · 2,275 games
  • 4 copies or more50.6 % · 334 games

Win rate since the set came out (card in hand)

  • First two weeks53.6 % · 18,421 games
  • Next two weeks54.2 % · 10,595 games
  • After that54.3 % · 3,611 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

B/W · 76 %

Played in 7.0% of the decks of the set

Other cards of the same cost and colours

  • Ghostly Dancers

    12. Ghostly Dancers

    8.4
  • The Wandering Rescuer

    34. The Wandering Rescuer

    7.4
  • Seized from Slumber

    107. Seized from Slumber

    6.0
  • Lionheart Glimmer

    148. Lionheart Glimmer

    5.4

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.