Chronicle of Victory
Mythic · Legendary Artifact
7.6Very goodRank 23 of 264
62.3%Rank 14 of 264 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the very best mythics of the format (7.6/10).
Why. A six-mana artifact that chooses a creature type: your creatures of that type get +2/+2, first strike and trample, and each spell of that type draws you a card. In a well-stocked tribal deck it transforms a whole army.
Risks. Six mana for an artifact that does nothing alone. It needs a specific creature type in numbers.
In the draft. Take it at a middling pick for a well-stocked tribal deck, or with changelings. Avoid it in a deck without a dominant type.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +9.7 win-rate points
Its place in the set
- Mythic: rank 11 of 22
- Colourless: rank 1 of 14
- Cost 6: rank 2 of 12
- Average pick: 1.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate since the set came out (card in hand)
- First two weeks64.1 % · 5,040 games
- Next two weeks62.6 % · 1,662 games
- After that66.5 % · 621 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Iron-Shield Elf1,656 games · 62.9 % (instead of 59.6% expected)
- Dawn's Light Archer2,422 games · 60.6 % (instead of 58.4% expected)
- Gloom Ripper864 games · 64.8 % (instead of 62.6% expected)
- Encumbered Reejerey1,373 games · 60.4 % (instead of 58.5% expected)
Cards it wins less with
- Riverguard's Reflexes890 games · 52.8 % (instead of 56.7% expected)
- Moonlit Lamenter916 games · 53.2 % (instead of 56.9% expected)
- Gallant Fowlknight1,756 games · 54.8 % (instead of 58.3% expected)
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.
