Encumbered Reejerey
Uncommon · Creature — Merfolk Soldier
6.4GoodRank 74 of 264
56.4%Rank 99 of 264 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.4/10).
Why. A 5/4 for two mana that enters with three -1/-1 counters, so as a 2/1. Each time it becomes tapped it loses a counter: it grows from the very first attack and is a real 5/4 by the third.
Risks. It starts fragile: a single damage spell kills it before it has grown. It has to survive several attacks to reach its real size.
In the draft. A good two-drop for an aggressive white deck, with blue especially. Take it higher if you like aggro.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.7 win-rate points
Its place in the set
- Uncommon: rank 21 of 100
- White: rank 14 of 41
- Cost 2: rank 18 of 72
- Average pick: 4.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.5 % · 38,427 games
- 2 copies56.7 % · 7,299 games
- 3 copies58.8 % · 786 games
- 4 copies or more66.7 % · 123 games
Win rate since the set came out (card in hand)
- First two weeks56.6 % · 14,911 games
- Next two weeks58.0 % · 4,959 games
- After that56.4 % · 1,902 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Loch Mare1,781 games · 62.4 % (instead of 58.3% expected)
- Aquitect's Defenses4,919 games · 56.1 % (instead of 54.0% expected)
- Disruptor of Currents4,760 games · 59.9 % (instead of 57.9% expected)
- Glen Elendra Guardian2,937 games · 57.6 % (instead of 55.6% expected)
Cards it wins less with
- Gangly Stompling2,378 games · 51.9 % (instead of 55.1% expected)
- Champion of the Clachan1,897 games · 52.8 % (instead of 56.0% expected)
- Kinsbaile Aspirant4,581 games · 55.0 % (instead of 57.6% expected)
Where it is played
U/W · 34 %R/W · 25 %
Played in 8.4% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




