Deepchannel Duelist

Uncommon · Creature — Merfolk Soldier

Pick rating

7.6Very goodRank 24 of 264

Observed strength

63.3%Rank 7 of 264 by win rate, card in hand · set average: 55.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

One of the very best uncommons of the format (7.6/10).

Why. A 2/2 for two mana that gives +1/+1 to other Merfolk and untaps a Merfolk you control at your end step. It grows an entire team and lets a Merfolk attack then block.

Risks. A 2/2 with no Merfolk around does little. It is fragile to removal, and its value depends on the tribe.

In the draft. Excellent in a blue-white deck with many Merfolk, take it high. It makes a strong early play in that deck.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game63.3 %(set average : 55.7 %)
Card in the opening hand64.0 %(set average : 54.5 %)
Card drawn during the game62.8 %(set average : 56.5 %)

Gap when it is drawn, against the games where it is not : +8.9 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)80.0 %(set average : 61.0 %)

Its place in the set

  • Uncommon: rank 1 of 100
  • Multicolour: rank 7 of 49
  • Cost 2: rank 3 of 72
  • Average pick: 4.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

45,237 games58.7 %(all pairs : 58.2 %)
807 games49.4 %(all pairs : 58.2 %)
567 games45.9 %(all pairs : 58.2 %)
312 games51.0 %(all pairs : 58.2 %)
110 games43.6 %(all pairs : 58.2 %)

splash

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand62.2 %· 6,223 games
All players, card in hand63.0 %· 23,799 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)61.0 %(set average : 57.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)55.5 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy57.1 % · 34,380 games
  • 2 copies60.2 % · 10,460 games
  • 3 copies64.1 % · 2,077 games
  • 4 copies or more68.5 % · 387 games

Win rate since the set came out (card in hand)

  • First two weeks62.3 % · 16,094 games
  • Next two weeks63.9 % · 5,492 games
  • After that65.4 % · 2,213 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

U/W · 50 %

Played in 8.0% of the decks of the set

Other cards of the same cost and colours

  • Loch Mare

    3. Loch Mare

    9.1
  • Sygg, Wanderwine Wisdom // Sygg, Wanderbrine Shield

    37. Sygg, Wanderwine Wisdom // Sygg, Wanderbrine Shield

    7.2
  • Eclipsed Kithkin

    44. Eclipsed Kithkin

    7.0
  • Kinscaer Sentry

    53. Kinscaer Sentry

    6.8

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.