Deceit
Mythic · Creature — Elemental Incarnation
7.0GoodRank 43 of 264
58.9%Rank 49 of 264 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good mythic of the format (7.0/10).
Why. A six-mana 5/5, or a cheap spell via evoke. If you spent two blue mana, it returns another nonland permanent to its owner's hand; if you spent two black mana, the opponent reveals their hand and discards a nonland card of your choice.
Risks. Each effect needs two mana of the same color spent: in a balanced two-color deck you won't always manage it. Evoked, it's sacrificed on entering and leaves only one effect.
In the draft. A good pick for a blue or black deck with a solid base in one of those colors. It's best played in your dominant color.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +7.5 win-rate points
Its place in the set
- Mythic: rank 16 of 22
- Multicolour: rank 13 of 49
- Cost 6: rank 3 of 12
- Average pick: 1.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.7 % · 13,471 games
- 2 copies62.4 % · 157 games
Win rate since the set came out (card in hand)
- First two weeks60.1 % · 4,134 games
- Next two weeks56.6 % · 1,275 games
- After that59.8 % · 515 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Ashling, Rekindled // Ashling, Rimebound802 games · 60.1 % (instead of 55.5% expected)
- Shimmerwilds Growth708 games · 54.4 % (instead of 50.6% expected)
- Squawkroaster771 games · 54.7 % (instead of 51.2% expected)
- Shimmercreep1,392 games · 55.5 % (instead of 52.1% expected)
Cards it wins less with
- Flitterwing Nuisance865 games · 51.6 % (instead of 55.7% expected)
- Dundoolin Weaver735 games · 52.4 % (instead of 55.6% expected)
- Iron-Shield Elf1,346 games · 53.9 % (instead of 56.7% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




