Trystan's Command

Rare · Kindred Sorcery — Elf

Pick rating

7.9Very goodRank 18 of 264

Observed strength

63.7%Rank 5 of 264 by win rate, card in hand · set average: 55.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

One of the very best rares of the format (7.9/10).

Why. A six-mana sorcery with two modes out of four: destroy a creature or an enchantment, return one or two permanent cards from your graveyard, copy an Elf, or give +3/+3 and untap your creatures. Removal with value.

Risks. Six mana is a lot for a removal spell. The copy mode depends on Elves, and the pump only matters if your creatures can fight.

In the draft. Good for a black-green deck, take it early. Removal plus getting a card back is already a clean two-for-one, even without Elves.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game63.7 %(set average : 55.7 %)
Card in the opening hand59.8 %(set average : 54.5 %)
Card drawn during the game66.2 %(set average : 56.5 %)

Gap when it is drawn, against the games where it is not : +11.3 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)88.0 %(set average : 61.0 %)

Its place in the set

  • Rare: rank 9 of 61
  • Multicolour: rank 6 of 49
  • Cost 6: rank 1 of 12
  • Average pick: 2.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

17,905 games60.0 %(all pairs : 58.2 %)
1,809 games54.9 %(all pairs : 58.2 %)

splash

1,294 games57.5 %(all pairs : 58.2 %)
1,204 games54.8 %(all pairs : 58.2 %)

splash

986 games55.7 %(all pairs : 58.2 %)
808 games53.5 %(all pairs : 58.2 %)
747 games57.0 %(all pairs : 58.2 %)

splash

654 games54.1 %(all pairs : 58.2 %)

splash

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand62.8 %· 3,265 games
All players, card in hand64.6 %· 11,913 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)60.1 %(set average : 57.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)56.3 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy58.0 % · 26,415 games
  • 2 copies61.9 % · 1,124 games

Win rate since the set came out (card in hand)

  • First two weeks64.9 % · 8,249 games
  • Next two weeks64.3 % · 2,574 games
  • After that62.7 % · 1,090 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Deceit

    43. Deceit

    7.0
  • Emptiness

    80. Emptiness

    6.4
  • Prismabasher

    108. Prismabasher

    5.9

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.