Feisty Spikeling
Common · Creature — Shapeshifter
2.0WeakRank 249 of 264
50.7%Rank 243 of 264 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Not good filler and often gets cut (2.0/10).
Why. A two-mana 2/1 with changeling, hybrid red-white, and first strike during your turn. It attacks well into small blockers and counts as every creature type.
Risks. A 2/1 is fragile and loses first strike on defense. It is quickly outclassed by bigger midgame creatures.
In the draft. A fair aggro two-drop for red or white. A middling pick, better if your deck has a low curve.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -1.8 win-rate points
Its place in the set
- Common: rank 75 of 81
- Multicolour: rank 48 of 49
- Cost 2: rank 70 of 72
- Average pick: 8.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.0 % · 61,058 games
- 2 copies51.9 % · 11,387 games
- 3 copies50.6 % · 1,271 games
- 4 copies or more49.0 % · 102 games
Win rate since the set came out (card in hand)
- First two weeks51.7 % · 24,500 games
- Next two weeks51.6 % · 7,238 games
- After that51.8 % · 2,486 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Mirrormind Crown195 games · 50.8 % (instead of 43.7% expected)
- Goatnap697 games · 49.1 % (instead of 46.1% expected)
- Impolite Entrance1,119 games · 47.2 % (instead of 44.6% expected)
- Prismatic Undercurrents1,151 games · 48.6 % (instead of 46.2% expected)
Cards it wins less with
- Bloodline Bidding1,135 games · 48.3 % (instead of 54.2% expected)
- Moonshadow684 games · 47.2 % (instead of 52.5% expected)
Where it is played
R/W · 45 %G/W · 35 %
Played in 14% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




