Grub, Storied Matriarch // Grub, Notorious Auntie
Rare · Legendary Creature — Goblin Warlock // Legendary Creature — Goblin Warrior
6.6GoodRank 63 of 264
57.8%Rank 71 of 264 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good rare of the format (6.6/10).
Why. A three-mana 2/1 with menace that returns a Goblin card from your graveyard to your hand. Pay a red mana and he transforms: when he attacks, blight 1 creates a tapped and attacking copy of the creature that gets the counter, sacrificed at end of turn.
Risks. The 2/1 is fragile, and each transformation costs a mana. He's best when you have Goblins in the graveyard.
In the draft. A pick for black-red with Goblins. He stays fine in a black deck without red.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +6.9 win-rate points
Its place in the set
- Rare: rank 34 of 61
- Black: rank 9 of 39
- Cost 3: rank 15 of 66
- Average pick: 3.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.0 % · 14,881 games
- 2 copies56.5 % · 1,146 games
Win rate since the set came out (card in hand)
- First two weeks57.1 % · 4,525 games
- Next two weeks61.3 % · 1,749 games
- After that62.7 % · 649 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Perfect Intimidation411 games · 53.5 % (instead of 48.9% expected)
- Eclipsed Boggart6,976 games · 59.3 % (instead of 55.3% expected)
- Sanar, Innovative First-Year1,008 games · 60.7 % (instead of 56.8% expected)
Cards it wins less with
- Scarblade Scout1,591 games · 52.5 % (instead of 56.6% expected)
- Flame-Chain Mauler1,299 games · 50.6 % (instead of 53.9% expected)
- Dawnhand Eulogist849 games · 54.8 % (instead of 57.2% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




