Sanar, Innovative First-Year
Rare · Legendary Creature — Goblin Sorcerer
7.0GoodRank 49 of 264
60.4%Rank 35 of 264 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good rare of the format (7.0/10).
Why. A four-mana hybrid 2/4 with a Vivid engine at the start of your turn: reveal cards until X nonland ones, X being the colors among your permanents (it counts as two itself), then exile one card of each color and cast them this turn. A strong card engine in a deck with several colors.
Risks. With few colors among your permanents, few cards get exiled. The body doesn't win games, and you need the mana to cast what you find.
In the draft. A good pick for blue-red, also fine in blue-white. It likes decks with several colors.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +8.0 win-rate points
Its place in the set
- Rare: rank 24 of 61
- Multicolour: rank 17 of 49
- Cost 4: rank 6 of 47
- Average pick: 2.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.6 % · 30,492 games
- 2 copies60.2 % · 850 games
Win rate since the set came out (card in hand)
- First two weeks61.0 % · 9,370 games
- Next two weeks61.8 % · 3,328 games
- After that58.9 % · 1,230 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Impolite Entrance351 games · 53.8 % (instead of 48.5% expected)
- Oko, Lorwyn Liege // Oko, Shadowmoor Scion915 games · 60.3 % (instead of 55.0% expected)
- Curious Colossus717 games · 63.2 % (instead of 58.4% expected)
- Grub, Storied Matriarch // Grub, Notorious Auntie1,008 games · 60.7 % (instead of 56.8% expected)
Cards it wins less with
- Assert Perfection2,427 games · 54.9 % (instead of 58.1% expected)
- Spell Snare516 games · 48.6 % (instead of 51.3% expected)
- Glen Elendra's Answer1,110 games · 55.7 % (instead of 58.0% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




