Bitterbloom Bearer
Mythic · Creature — Faerie Rogue
7.4Very goodRank 33 of 264
57.9%Rank 67 of 264 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good mythic of the format (7.4/10).
Why. A 1/1 flash flier for two black mana that creates a 1/1 blue and black Faerie creature token with flying at each of your upkeeps, at the cost of 1 life. Left alive, it fills the sky with threats.
Risks. It costs you 1 life per turn and stays a 1/1: removal or a block takes it. It is slow against an aggressive deck.
In the draft. A card to take at a middling pick for a black deck that can protect its life total. Control decks like it less.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +6.6 win-rate points
Its place in the set
- Mythic: rank 13 of 22
- Black: rank 5 of 39
- Cost 2: rank 5 of 72
- Average pick: 1.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.7 % · 11,341 games
- 2 copies59.6 % · 218 games
Win rate since the set came out (card in hand)
- First two weeks58.6 % · 3,419 games
- Next two weeks58.2 % · 1,113 games
- After that53.4 % · 412 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Trystan, Callous Cultivator // Trystan, Penitent Culler820 games · 62.0 % (instead of 57.4% expected)
- Requiting Hex1,807 games · 56.1 % (instead of 52.4% expected)
- Retched Wretch1,218 games · 56.4 % (instead of 52.7% expected)
- Mudbutton Cursetosser1,657 games · 57.9 % (instead of 54.5% expected)
Cards it wins less with
- Temporal Cleansing787 games · 48.0 % (instead of 55.5% expected)
- Unexpected Assistance1,100 games · 48.9 % (instead of 55.0% expected)
- Liminal Hold693 games · 49.9 % (instead of 55.0% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




