Twinflame Travelers
Uncommon · Creature — Elemental Sorcerer
6.0PlayableRank 105 of 264
57.2%Rank 80 of 264 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.0/10).
Why. A 3/3 flyer for four, which is already a good threat in a blue-red deck. Its second ability makes triggered abilities of your other Elementals trigger an additional time, a bonus when your deck plays several.
Risks. Its ability only matters if you control other Elementals. Without them it is a plain four-mana flyer, vulnerable to damage spells, and its blue-red cost locks it into those two colours.
In the draft. A good card to take without hesitation if you are blue-red. Look for Elementals alongside it to get the most out of the second ability.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +4.9 win-rate points
Its place in the set
- Uncommon: rank 39 of 100
- Multicolour: rank 31 of 49
- Cost 4: rank 19 of 47
- Average pick: 4.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.9 % · 36,528 games
- 2 copies55.9 % · 8,961 games
- 3 copies56.8 % · 1,184 games
Win rate since the set came out (card in hand)
- First two weeks57.5 % · 15,873 games
- Next two weeks56.8 % · 5,735 games
- After that57.8 % · 2,026 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Oko, Lorwyn Liege // Oko, Shadowmoor Scion1,618 games · 57.4 % (instead of 53.5% expected)
- Impolite Entrance535 games · 49.9 % (instead of 46.9% expected)
- Kithkeeper3,864 games · 55.4 % (instead of 52.6% expected)
Cards it wins less with
- Rimefire Torque164 games · 37.8 % (instead of 46.0% expected)
- Boldwyr Aggressor968 games · 47.6 % (instead of 51.1% expected)
- Blood Crypt741 games · 49.9 % (instead of 53.1% expected)
Where it is played
R/U · 48 %
Played in 8.4% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




