Glen Elendra's Answer
Mythic · Instant
7.8Very goodRank 19 of 264
59.3%Rank 46 of 264 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the very best mythics of the format (7.8/10).
Why. An instant that cannot be countered and counters all of the opponent's spells and abilities, giving you a 1/1 blue and black Faerie creature token with flying for each. At the right moment it is a complete swing.
Risks. It does nothing if the opponent has nothing on the stack, and permanents already in play stay. It means holding up four mana, two of them blue.
In the draft. A card for the patient player, take it at a middling pick. It earns its slot in a blue control deck, and less in a tempo deck.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +6.2 win-rate points
Its place in the set
- Mythic: rank 10 of 22
- Blue: rank 3 of 41
- Cost 4: rank 3 of 47
- Average pick: 4.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.3 % · 11,304 games
- 2 copies57.1 % · 266 games
Win rate since the set came out (card in hand)
- First two weeks58.2 % · 3,104 games
- Next two weeks59.8 % · 1,442 games
- After that60.7 % · 550 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Moonlit Lamenter636 games · 59.0 % (instead of 55.5% expected)
- Boulder Dash1,203 games · 58.7 % (instead of 55.4% expected)
- Glen Elendra Guardian1,153 games · 59.2 % (instead of 56.2% expected)
- Feed the Flames2,351 games · 57.5 % (instead of 55.2% expected)
Cards it wins less with
- Bogslither's Embrace593 games · 49.1 % (instead of 56.2% expected)
- Wanderwine Distracter942 games · 51.4 % (instead of 54.4% expected)
- Tam, Mindful First-Year614 games · 51.8 % (instead of 54.8% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




