Broodguard Elite
Uncommon · Creature — Insect Knight
4.0WeakRank 224 of 261
52.7%Rank 224 of 287 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.1/10).
Why. An X creature you size to the game, whose counters pass to another creature when it leaves. Warped for X plus a green mana, it gives a burst of counters before coming back later.
Risks. If you have no other creature, the counters are lost when it leaves. The double green cost strains a two-colour deck.
In the draft. A flexible green uncommon, fine in a deck that likes counters. Take it as a filler creature.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : 0.0 win-rate points
Its place in the set
- Uncommon: rank 87 of 100
- Green: rank 35 of 41
- Cost 2: rank 53 of 57
- Average pick: 4.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.7 % · 30,695 games
- 2 copies52.4 % · 3,607 games
- 3 copies51.5 % · 328 games
Win rate since the set came out (card in hand)
- First two weeks53.9 % · 10,716 games
- Next two weeks53.3 % · 3,405 games
- After that53.7 % · 1,047 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Pinnacle Starcage184 games · 51.6 % (instead of 47.9% expected)
- Devastating Onslaught661 games · 57.3 % (instead of 53.7% expected)
- Loading Zone1,090 games · 49.1 % (instead of 45.6% expected)
- The Dominion Bracelet438 games · 52.7 % (instead of 49.3% expected)
Cards it wins less with
- Embrace Oblivion1,807 games · 50.0 % (instead of 53.2% expected)
Where it is played
G/W · 25 %
Played in 6.3% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




