Devastating Onslaught

Mythic · Sorcery

Pick rating

7.6Very goodRank 22 of 261

Observed strength

57.6%Rank 63 of 287 by win rate, card in hand · set average: 56.0%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

One of the very best mythics of the format (7.6/10).

Why. An X sorcery that creates X token copies of an artifact or creature with haste, sacrificed at end of turn. With a creature that has an enters ability, you get that ability X times, and the copies hit right away.

Risks. It costs twice X plus a red mana and depends on a good target. Without enters abilities you only get one turn of damage, and removal on the target in response blanks it.

In the draft. Specialised: take it only if you have creatures with enters abilities to copy. Otherwise let it go.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game57.6 %(set average : 56.0 %)
Card in the opening hand54.2 %(set average : 54.8 %)
Card drawn during the game59.9 %(set average : 56.8 %)

Gap when it is drawn, against the games where it is not : +4.7 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)85.0 %(set average : 62.0 %)

Its place in the set

  • Mythic: rank 5 of 20
  • Red: rank 4 of 42
  • Cost 1: rank 3 of 33
  • Average pick: 2.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

2,559 games57.4 %(all pairs : 55.4 %)
2,224 games54.5 %(all pairs : 55.4 %)
1,686 games56.2 %(all pairs : 55.4 %)
974 games52.9 %(all pairs : 55.4 %)
387 games62.0 %(all pairs : 55.4 %)
348 games56.3 %(all pairs : 55.4 %)

splash

236 games58.5 %(all pairs : 55.4 %)

splash

202 games55.9 %(all pairs : 55.4 %)

splash

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand59.6 %· 1,039 games
All players, card in hand57.1 %· 4,004 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)57.2 %(set average : 57.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)53.7 %(set average : 53.0 %)

Win rate since the set came out (card in hand)

  • First two weeks55.2 % · 2,296 games
  • Next two weeks60.0 % · 1,256 games
  • After that58.2 % · 452 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Rust Harvester

    24. Rust Harvester

    7.6
  • Kavaron Harrier

    100. Kavaron Harrier

    6.0
  • Plasma Bolt

    113. Plasma Bolt

    5.8
  • Slagdrill Scrapper

    162. Slagdrill Scrapper

    5.2

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.