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Rare · Enchantment

Pick rating

4.2WeakRank 216 of 261

Observed strength

41.2%Rank 286 of 287 by win rate, card in hand · set average: 56.0%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A good playable, but is sometimes cut (4.2/10).

Why. An enchantment that doubles counters put on your creatures, Spacecraft or Planets, including Station charge counters. It is a payoff for a counters deck, not a board-impact card.

Risks. It does nothing alone and adds no creature. Without many counters it is dead, and the one-mana warp does not change much.

In the draft. Only in a green deck built around counters. For everyone else, leave it in the sideboard.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game41.2 %(set average : 56.0 %)
Card in the opening hand38.9 %(set average : 54.8 %)
Card drawn during the game42.8 %(set average : 56.8 %)

Gap when it is drawn, against the games where it is not : -8.5 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)13.0 %(set average : 62.0 %)

Its place in the set

  • Rare: rank 51 of 60
  • Green: rank 34 of 41
  • Cost 4: rank 33 of 40
  • Average pick: 7.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

1,961 games48.7 %(all pairs : 47.4 %)
384 games45.3 %(all pairs : 47.4 %)
286 games43.7 %(all pairs : 47.4 %)
231 games45.5 %(all pairs : 47.4 %)
127 games53.5 %(all pairs : 47.4 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand46.2 %· 132 games
All players, card in hand40.7 %· 1,230 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)49.5 %(set average : 57.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)45.3 %(set average : 53.0 %)

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Ouroboroid

    1. Ouroboroid

    9.4
  • Mightform Harmonizer

    35. Mightform Harmonizer

    7.2
  • Seedship Agrarian

    116. Seedship Agrarian

    5.8
  • Icecave Crasher

    159. Icecave Crasher

    5.2

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.