Close Encounter
Uncommon · Instant
6.2GoodRank 82 of 261
56.4%Rank 109 of 287 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.2/10).
Why. A two-mana instant: as an additional cost you choose one of your creatures (or a warped creature card in exile), and the target takes damage equal to its power. Your creature takes no damage back.
Risks. Without a high-power creature the damage is low, and you need a creature you control or a warped creature card in exile when you cast it. It hits only creatures.
In the draft. A good green removal for decks with big creatures. Take it fairly high if you are green with good creatures.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.1 win-rate points
Its place in the set
- Uncommon: rank 28 of 100
- Green: rank 14 of 41
- Cost 2: rank 20 of 57
- Average pick: 4.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.3 % · 54,212 games
- 2 copies57.1 % · 7,643 games
- 3 copies58.0 % · 443 games
Win rate since the set came out (card in hand)
- First two weeks57.5 % · 18,690 games
- Next two weeks56.6 % · 7,115 games
- After that56.4 % · 2,206 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- The Dominion Bracelet326 games · 56.1 % (instead of 52.2% expected)
- Dawnsire, Sunstar Dreadnought780 games · 55.5 % (instead of 51.6% expected)
Cards it wins less with
- Elegy Acolyte1,736 games · 55.7 % (instead of 59.6% expected)
Where it is played
G/R · 30 %G/U · 29 %
Played in 11% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




