Tannuk, Steadfast Second

Mythic · Legendary Creature — Kavu Pilot

Pick rating

6.3GoodRank 81 of 261

Observed strength

54.4%Rank 172 of 287 by win rate, card in hand · set average: 56.0%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

It wins less than its rating suggests.

Why this gap?

The pick rating is a prior: it is for choosing a card before there are results. The observed strength comes from real games, and the win rate of a card is stable from one week to the next. The gap often comes from a card that is easy to replace at the pick but very efficient once played, from a good archetype that carries it, or from a flaw of our rating: in a set that already has many games, the results are more reliable than the rating.

Good playable that always makes the cut (6.3/10).

Why. A sturdy 3/5 for four that gives your other creatures haste. Artifact cards and red creature cards in your hand gain Warp for three mana: with haste, they attack right away before being exiled at end of turn.

Risks. A card cast with Warp is exiled at end of turn, so you must cast it again later. The deck needs enough artifacts and red creatures.

In the draft. A good red rare for aggressive decks full of red creatures and artifacts. Without enough of them it is still a decent red body.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game54.4 %(set average : 56.0 %)
Card in the opening hand51.9 %(set average : 54.8 %)
Card drawn during the game56.1 %(set average : 56.8 %)

Gap when it is drawn, against the games where it is not : +1.1 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)81.0 %(set average : 62.0 %)

Its place in the set

  • Mythic: rank 11 of 20
  • Red: rank 8 of 42
  • Cost 4: rank 7 of 40
  • Average pick: 2.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

2,572 games54.4 %(all pairs : 54.7 %)
2,480 games57.2 %(all pairs : 54.7 %)
1,633 games51.5 %(all pairs : 54.7 %)
1,069 games54.3 %(all pairs : 54.7 %)
197 games61.4 %(all pairs : 54.7 %)
146 games61.0 %(all pairs : 54.7 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand54.2 %· 753 games
All players, card in hand54.8 %· 3,541 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)57.4 %(set average : 57.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)52.0 %(set average : 53.0 %)

Win rate since the set came out (card in hand)

  • First two weeks54.0 % · 2,290 games
  • Next two weeks55.9 % · 916 games
  • After that57.3 % · 335 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Orbital Plunge

    86. Orbital Plunge

    6.2
  • Interceptor Mechan

    98. Interceptor Mechan

    6.0
  • Memorial Vault

    131. Memorial Vault

    5.6
  • Kav Landseeker

    142. Kav Landseeker

    5.4

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.