Elegy Acolyte
Rare · Creature — Human Cleric
9.1BombRank 3 of 261
64.7%Rank 3 of 287 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the 3 best cards of the set (9.1/10).
Why. A 4/4 lifelinker for four that draws whenever your creatures connect with a player. Void: at your end step, if a nonland permanent left the battlefield or a spell was warped this turn, it creates a 2/2 colorless Robot artifact creature token.
Risks. Two black mana, and a removal spell handles it cleanly. The card draw needs damage to connect, so a stalled board slows it, and each draw costs you 1 life.
In the draft. A bomb: first pick in black. It wants attackers around it, so look for aggressive creatures and ways to trigger Void.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +12.3 win-rate points
Its place in the set
- Rare: rank 2 of 60
- Black: rank 1 of 42
- Cost 4: rank 2 of 40
- Average pick: 1.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy58.5 % · 28,561 games
- 2 copies60.8 % · 823 games
Win rate since the set came out (card in hand)
- First two weeks66.1 % · 8,237 games
- Next two weeks64.5 % · 3,755 games
- After that65.4 % · 1,361 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Blade of the Swarm930 games · 59.5 % (instead of 56.0% expected)
- Scrounge for Eternity2,539 games · 58.1 % (instead of 54.8% expected)
- Kavaron Turbodrone1,763 games · 59.3 % (instead of 56.2% expected)
- Weapons Manufacturing370 games · 56.2 % (instead of 53.2% expected)
Cards it wins less with
- Harmonious Grovestrider1,892 games · 55.9 % (instead of 60.2% expected)
- Biomechan Engineer1,562 games · 56.6 % (instead of 60.5% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




