Drix Fatemaker

Common · Creature — Drix Wizard

Pick rating

4.0WeakRank 226 of 261

Observed strength

53.6%Rank 199 of 287 by win rate, card in hand · set average: 56.0%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A good playable, but is sometimes cut (4.0/10).

Why. A four-mana 3/2 that puts a +1/+1 counter on a creature and gives trample to those that carry one. Warped for two mana, it gives the counter early and comes back later.

Risks. A 3/2 body dies easily, and the effect is small. It needs other creatures to be worth much.

In the draft. A fine green common in a counters deck. Take it as solid filler, never over good removal.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game53.6 %(set average : 56.0 %)
Card in the opening hand52.1 %(set average : 54.8 %)
Card drawn during the game54.6 %(set average : 56.8 %)

Gap when it is drawn, against the games where it is not : +0.1 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)62.0 %(set average : 62.0 %)

Its place in the set

  • Common: rank 67 of 81
  • Green: rank 37 of 41
  • Cost 4: rank 34 of 40
  • Average pick: 7.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

26,437 games55.2 %(all pairs : 54.4 %)
16,350 games54.4 %(all pairs : 54.4 %)
16,342 games54.9 %(all pairs : 54.4 %)
10,077 games52.8 %(all pairs : 54.4 %)
2,199 games57.3 %(all pairs : 54.4 %)
1,163 games52.4 %(all pairs : 54.4 %)
848 games51.2 %(all pairs : 54.4 %)
784 games49.4 %(all pairs : 54.4 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand52.9 %· 6,171 games
All players, card in hand54.6 %· 35,451 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)57.4 %(set average : 57.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)51.4 %(set average : 53.0 %)

Win rate by number of copies in the deck

  • 1 copy54.7 % · 58,614 games
  • 2 copies53.6 % · 15,352 games
  • 3 copies52.5 % · 2,051 games
  • 4 copies or more51.0 % · 151 games

Win rate since the set came out (card in hand)

  • First two weeks55.1 % · 23,953 games
  • Next two weeks53.7 % · 8,789 games
  • After that53.3 % · 2,709 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

G/R · 58 %G/W · 57 %

Played in 14% of the decks of the set

Other cards of the same cost and colours

  • Ouroboroid

    1. Ouroboroid

    9.4
  • Mightform Harmonizer

    35. Mightform Harmonizer

    7.2
  • Seedship Agrarian

    116. Seedship Agrarian

    5.8
  • Icecave Crasher

    159. Icecave Crasher

    5.2

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.