Blade of the Swarm
Uncommon · Creature — Insect Assassin
4.4WeakRank 204 of 261
52.1%Rank 232 of 287 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.4/10).
Why. A four-mana body that becomes a 5/3 with its two counters, which makes it an honest creature. The second mode puts an exiled card with warp on the bottom of its owner's library.
Risks. The second mode needs a warp card sitting in exile, yours or an opponent's, so it is a situational bonus. As a plain 5/3 with no other effect, it stays average.
In the draft. A black filler creature, fine in a deck that wants bodies. Take it after your removal and your better creatures.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.2 win-rate points
Its place in the set
- Uncommon: rank 78 of 100
- Black: rank 33 of 42
- Cost 4: rank 31 of 40
- Average pick: 9.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.8 % · 8,375 games
- 2 copies51.8 % · 568 games
Win rate since the set came out (card in hand)
- First two weeks53.9 % · 2,714 games
- Next two weeks53.1 % · 970 games
- After that52.1 % · 353 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Brightspear Zealot450 games · 57.3 % (instead of 51.4% expected)
- Terrapact Intimidator511 games · 59.7 % (instead of 54.2% expected)
- Elegy Acolyte930 games · 59.5 % (instead of 56.0% expected)
- Cloudsculpt Technician473 games · 52.2 % (instead of 48.9% expected)
Cards it wins less with
- Drix Fatemaker614 games · 46.6 % (instead of 51.8% expected)
- Intrepid Tenderfoot595 games · 48.4 % (instead of 52.9% expected)
- Alpharael, Stonechosen273 games · 43.6 % (instead of 48.0% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




